Patches Notes

6.01 - 7.00

Version 6.01

Map Description

A public beta test of 6.0. New, some bugs, and imbalances.

Loading Screen

DotA Allstars v6.01 Anything wrong with this map that you find, please post it on the forums at www.dota-allstars.com/forums/

Each successive version from here on will have new features, changes, and such. Expect 6.02 soon. http://leagues.theigs.com/dota

Razzle and Tiourkikaze are filler heroes, for new

Quest Notes



DotA Allstars v6.00 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, terrorblaze, dankys, and everybody else who has helped me out. Random Babbling Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate

Commands -random, -ctf, -dm, -du, -ar, -tr, -ap, -mm, -id, -sc, -sm, -rv. -unstuck channels for 50 seconds, then transports your hero home. Highly experimental and possibly unfinished. League Play

To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##

Changelog

-Fixed Strygwyr's colo changing in Demon Fury.
-Razzle's Shadow Weave does not affect enemies yet. Power Word lasts longer.
-Malefice now works properly.
-Darchow's name changed to Darchrow.
-Black Holes are now properly invulnerable.
-Midnight Pulse no longer damages ancients.
-Mekansm can no longer trigger infinitely, doesn't work with images, and has a smaller chance to proc.
-Scattershot temporarily replaced by 5.84b version.
-Chen's Perdition given a cooldown and much higher mana cost.
-Added -unstuck as a test command.
-Destroying Moon Wells or Ziggurats no longer buffs creeps.
-Silencer's Rain of Chaos doesn't damage buildings.
-Tiourikikaze, God of Wind, model changed to Wildkin.
-Cooldowns fixed in various areas.
-First Blood added.
-Tiny can no longer Toss ancients.
-Roshan should be more intelligent now.
-Fixed some of the problems with Orange's scores.
-Fixed Yasha, Mithril Hammer issues.
-Nerfed Yasha, Sange and Yasha, and Hand of Midas.
-Fixed many small errors on items.
-Nerfed Morphling's Blink.
-Fixed issues with units not having food costs.
-Fixed various small bugs with heroes.

Version 6.02

General Changes

Creep upgrade system reverted to 5.84b

Bug Fixes

Fixed 1.18 cooldown bugs on Jugg, Venge, Weaver, and I think one other (?)
Fixed invulnerable creep bug
Fixed Necromastery getting +60 at Level 1
Fixed Nature's Attendants/Smoke Screen bug
Fixed Sapphire Flask to only say 1 charge properly
Misc typos fixed

Notes

Things that didn't get done: Mekansm: we're sorry, we didn't get to this quite yet. We don't quite know what to do at the moment. Possibly removal, because using nulls in the recipe is always going to make it a really smooth item.
Fury Swipes: fiddled with some things, but haven't quite yet figured out what Blizz did.
Techies Ultimate: we had it done, but something really weird glitched at the last second. We'll figure it out for the next version.
Satanic: we'll be getting to this as well. Might host a poll on what to do.
Omniknight: I recognize this guy as a weapon of mass destruction. Just didn't do anything about it this time around.
Keeper of the Light, Dazzle, and God of Wind are also in need some some addressing. But again didn't quite get to them as I personally hate all three.

Version 6.03

Map Description

Many things fixed. More to come.

Loading Screen

Team DotA Allstars Presents DotA Allstars v6.03
Expect 6.04 to be more focused on balance.

Please help us by posting suggestions at:
http://www.dota-allstars.com/forums

The two filler heroes have been removed for now.

Please visit the DotA Allstars official gaming league:
http://leagues.theigs.com/dota/

Changelog

-Mega creeps restored (killing all rax)
-Techies ultimate
-Fixed Fury Swipes
-Ursa Warrior now properly melee hero
-Epicenter tweaked
-Removed God of Wind
-Removed Shadow Priest
-Changed DK to 5.84b with minor change.
-Sniper attack animation (skadi issue) fixed
-Dark Flame's damage reduced from 6/12/21 every .2 seconds (.4 on heroes) to 4/10/17
-Necromastry now requires levels 3/6/9/12 to research
-Axe changed to str.
-Phantom Lancer image cap now 6 (down from 8)
-Restored the new scattershot with a nerf on max dmg per pellet
-Shadow fiend changed from 550 to 475 attack range.
-Tiny cost of wood to revive removed.
-Increased Divine Intervention cooldowns
-Smoke Screen slow down from 10/20/30/40% to 15/20/25/30% (tooltips incorrectly said 5/10/15/20% slow)
-March of the Machines no longer channeling
-Increased missile speed on March of the Machines from 300 to 400
-Track restored to Bounty Hunter
-Buffed enigma str and str/lvl slightly
-Restored 5.84b Diabloic Edict.
-Watcher now has a limit of 1/2/3/4 Watchers, all with infinite duration. Cooldown increased to 90 seconds.
-Medusa mana shield leveling fixed
-New zeus lightning bolt icon.
-Restored the old run animation of Magnus/Rooftrellen/Lucy
-fixed poison arrows range
-Impetus now has 6/5/4/0 second cooldown
-Remote mines have range 425/435/450
-Battle Hunger cast range from 650 to 900
-Bleed reduced from 10/20/30/40% slow to 10/15/20/25%
-Fixed Earthshaker hotkeys
-Boots of Travel recipe now costs 1500, down from 2900 (Fixed +speed typo)
-Eaglehorn price change to 3450
-Reduced Maim slow from 50% to 30%
-Helm of the Dominator now gives 15% lifesteal
-Removed cost of recipe from Helm
-Helm of Dominator (Dominate) cooldown increased to 120.
-Satanic now has Death Pact again and grants 23% lifesteal
-Mask of Madness Berserk now only makes you take 25% extra damage (down from 35%)
-Crysalis recipe now costs 600, down from 1300
-Burize now gives +67 damage (down from +96)
-Tinker cannot use Hand of Midas
-Tinker cannot use manta
https://dotahistoryofpatches.neocities.org/ -changed hyperstone to 55%
-Replaced Observer Wards with Courier
-Manta Style now takes Diffusal Blade and Vituality Booster to make. It gives +10 Agi, +6 Int, +250 HP, Feedback that burns 36 mana, and the ability to generate 2 mirror images that deal 40% damage and take 300% (20 second duration, 70 second cooldown, 165 mana).
-Headdress now takes RoR, GG branch, and recipe. Gives AoE +2 HP heal aura, +2 to all stats, and the ability to heal the area
-Nerzheim Buckler now takes Chainmail, GG branch, and recipe. Gives +5 armor, +2 to all stats, and the ability to give +3 armor to the area
-Mekansm now takes Headdress, Buckler, and recipe. Gives +5 armor, +5 to all stats, +2 HP/second aura, and the ability to heal and give armor to the area
-Reloacted consumable shops
-Healing consumables now share cooldowns
-Mana consumables now share cooldowns
-Made consumables have hotkeys
-Sent consumable shop now also vulnerable after tower gone.
-Made Scourge center lane towers further apart
-Added "channeling" notice to Freezing Field, Dismember, Gaze, Bleed, Shackles, Fiend's Grip, Soul Steal, Life Drain, and Black Hole
-First Blood only if hero is the killer
-Properly hid Attack_to_Left, Attack_to_Right, etc
-Increased range on fountain attack, decreased rate of fire to .15
-Misc Typos Manta Style: I'm trying to make this item useful on a wider variety of heroes. The same goes for Diffusal. So I tried to get two birds with one stone. I'm hoping that Manta's images will entice more heroes to get Diffusal along the way, meanwhile some of the heroes already using Diffusal may consider getting Manta. Just bear with us as it's a new item so its balance will be under heavy review.

Boots of Travel: with S&Y I haven't seen anybody get these things. Teleporting is good, but not 2900 gold good, especially with the TP consumable. And with no other benefits it's suffering. It might have been wiser to nerf S&Y'smove speed, but we'll see for next version.

Filler Heroes: we decided to remove them. We're not sure if this is permanent or temporary.

Burize: Why did I do what I did? Very simple. MKB could not compete at all, but I felt that as an item MKB was pretty well balanced. So I knocked Burize down a little to try and make it fit the slow/hard attack (vs. the fast/light attackers for MKB). Then I tried to reduce its cost somewhat because I wanted it to still compete fairly with Stygian.

Impetus: I'm trying to take the edge off of it early in the game, and I was hoping that adding a moderate cooldown might make it harder to repeatedly cast. But I wanted it more readily usable at Level 7, so I left it with no cooldown. This might be too much still, but I'm trying to take it in gradual steps.

Due to time constraints, we didn't get around to fixing some bugs like mana leak, roshan toss, gamber+roshan and the animation glitches with bane/pudge. Rest assured they will be fixed.

Version 7.00

What wasn't a surprise, though, is that the version sees significant overhauls to the whole of Dota 2, from the UI to the HUD to the metagame. The full patch notes can be found on the official Dota 2 blog, but here are some of the highlights:


New addition to the level-up system, the "Talent Tree." Players have the option between different stat boosts at levels 10, 15, 20 and 25 (for example, at level 10, Terrorblade has the choice between +6 Health Regen OR +15 Attack Speed).
Heavy changes to stats that scale over time (experience, gold bounties, respawn timer, etc.).
Changes to map including new Roshan location, new ancient neutrals locations, new jungle-based "shrine" buildings that offer various effects, new rune locations and more.
Extensive changes to the UI and in-game HUD.
New inventory slots for support items (specifically, wards).
Major changes to a multitude of characters ranging from small to complete reworks. Reworked characters include Lycanthrope, Necrophos, Techies and Treant Protector.
Monkey King, the all-new character announced at TI6, was detailed. Included in his release is an arcana, announcer pack and lore.
New models for Slardar, Viper and Enigma.